 SMC Global Securities Ltd Q2 FY2025-26 consolidated net profit declines to Rs. 20.65 crores
SMC Global Securities Ltd Q2 FY2025-26 consolidated net profit declines to Rs. 20.65 crores Rajoo Engineers Ltd Q2FY26 consolidated profit at Rs. 14.18 crores
Rajoo Engineers Ltd Q2FY26 consolidated profit at Rs. 14.18 crores Inventurus Knowledge Solutions Ltd consolidated Q2 FY2025-26 PAT climbs to Rs. 180.71 crores
Inventurus Knowledge Solutions Ltd consolidated Q2 FY2025-26 PAT climbs to Rs. 180.71 crores IFB Industries Ltd consolidated PAT for Q2FY26 jumps to Rs. 50.79 crores
IFB Industries Ltd consolidated PAT for Q2FY26 jumps to Rs. 50.79 crores Share India Securities Ltd consolidated Q2 FY26 net profit at Rs. 92.91 crores
Share India Securities Ltd consolidated Q2 FY26 net profit at Rs. 92.91 crores 
              Ms. Vidushi Daga - Founder and Director of Clone Futura Education
"Firstly Credit and debit cards need to work across all growing list of locations. Issuers should be able to meet this need by using channel-agnostic payment credentials that work in a fast, safe and convenient way across any channels the customer chooses to use. A digital payments strategy must take an integrated approach to the various POS channels available to consumers. Secondly, unavailability of quality education facility is not an issue. At school level, there must be options available for skill development courses and they must be provided in the secondary stage of schooling. Integration of skill development and education is essential for skilling to take wings. Skill development will remain a dream if carried out in isolation through centres alone. It has to be imparted in schools alongside academics as a part of their current curriculum. Thirdly, technology has changed our traditional education system in more ways than one. There should be an awareness or some boom for start-ups and Ed-tech companies which facilitate the consumers with online classes, Communication evolution, interactive textbooks, expanding audience, disappearance of the chalk board, rise of web-based research, and gamification".